“A number of Japanese commentators
have chosen to describe anime with the word “mukokuseki” meaning “stateless” or
essentially without a national identity. Anime is indeed “exotic” to the West
in that it is made in Japan, but the world of anime itself occupies its own
space that is not necessarily coincident with that of Japan” (Napier,
2005).
To answer the question above I am going to
take Napier’s point of view, that anime has it’s own place, has it’s own
setting and exists in a fluid and mostly unspecified timeframe. The characters
are not held to conventional roles, nor do they have a strongly Western or Eastern
appearance. The setting of ‘Princess Mononoke’, a film by Hayao Miyazaki, is deep
forests with dark valleys inhabited by a variety of animals and birds. The
backdrop could be Asia or Europe; with some imagination it could even be a New
Zealand landscape.
Culturally, anime films present a Japanese
way of life, but there is a conceptual mix of magic and political struggle, and
the traditional battle between good and evil that is present in fairy tales and
folk tales from around the world. ‘Princess Mononoke’s’ storyline has a young
Emishi warrior caught between forest gods, and humans who want to consume and
benefit and take, without considering the impact on the environment. There are
curses to be overcome and supernatural forces at play. These are culturally
universal themes: protecting the innocent, protecting the environment.
“The
social, psychological, political and economic preoccupations addressed by
Miyazaki’s films hold cross – cultural and even universal relevance” (Cavallaro, 2006). The Emishi
warrior/prince of the ‘Princess Mononoke’ story discovers the fortress-like
Irontown where prostitutes and lepers make weapons used to defend against
forest gods. The gods are ferocious in their battle to protect their resources.
The social systems, and cultural references shown, cut across both Eastern and
Western culture. We see industrialization, and the exploitation of minorities.
The issues of sexuality and disability are dealt with, as are gender roles. The
characters are not bound by conventional behaviors and while there is hatred
and corruption there is a sense of liberation too. Miyazaki said of his film: “People lived, loved, hated, worked and then
died. Life was not full of ambiguities” (Miyazaki, 2014).
Anime has found its place in the
twenty-first century by allowing cross-cultural references. It has arisen out
of the social upheaval after two world wars.
Anime action is typically historical action-fantasy, where sadness and
anger are overcome through bravery and a sense of respect for elders and ancestors.
In ‘Princess Mononoke’, the land and her protective spirits are at first
oppressed and then released. Miyazaki conveyed “the bondage of a curse in order to shown the joy of liberation” (Miyazaki,
2014). They are themes, which cross cultural boundaries and show that anime
exists, and is culturally located, in an intriguing and ambivalent place in the
imagination of the viewer. Take the scene, which is most consistently used to
illustrate ‘Princess Mononoke’. A very young woman, holding a knife, stares out
at the viewer. Her face and clothing are bloodstained, and her eyes challenge
us to come closer. It is a threatening and savage image and entirely
misleading. The young woman is San; she has just tried to save the wolf god’s
life by sucking a bullet out of his body. There is no stereotypical ethnic/gender
behavior here. She is feminine, fearless and strong. Ashitaka, the Emishi
prince is brave yet damaged and sensitive. He knows how to love and what to
fight for. These characters are neither
from the East nor the West. They stand between humans and gods in a place no
one cultural group can claim.
“ … this
means that we have a choice as to how we approach and consume the story… presenting
highly detailed tapestries of images wherein the prioritizing of certain
elements over others does not preclude the viewers’ freedom to … process the
visuals on that basis” (Cavallaro, 2006).
References:
- Cavallaro, D. (2006). Introduction. In The Anime Art of Hayao Miyazaki (pp.5-13). London: McFarland & Company.
- Miyazaki, H. (Director). (1997). Princess Mononoke [DVD]. New Zealand: Madman Entertainment.
- Miyazaki, H., Nieda, T., Downer, R., & Mamatas, N. (2014). The Art of Princess Mononoke. San Francisco, CA: Viz Media.
- Napier, S. (2005). Why anime? In Anime: from Akira to Howl’s Moving Castle (pp.3-14). Hampshire: Palgrave/Macmillan.
Great Max. And I like your point that the 'forest' and what it stands for could be any country's lost/threatened natural environment, including NZ.
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